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Digital Art

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A practical guide using Processing
by Matt Pearson

Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.

Making Interactive Graphics in JavaScript and Processing
by Lauren McCarthy, Casey Reas and Ben Fry

With p5.js, you can think of your entire Web browser as your canvas for sketching with code!

Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners.

Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML.

With Getting Started with p5.js, you'll:

  • Quickly learn programming basics, from variables to objects
  • Understand the fundamentals of computer graphics
  • Create interactive graphics with easy-to-follow projects
  • Learn to apply data visualization techniques
  • Capture and manipulate webcam audio and video feeds in the browser
Creating music with ChucK
by Ajay Kapur, Perry Cook, Spencer Salazar and Ge Wang

Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.

Create Interactive Art with Code
by Derek Runberg

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:

  • Make detailed pixel art and scale it to epic proportions
  • Write a maze game and build a MaKey MaKey controller with fruit buttons
  • Play, record, and sample audio to create your own soundboard
  • Fetch weather data from the Web and build a custom weather dashboard
  • Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.

"An excellent primer on this Javaesque language for multimedia art, especially for casual or younger programmers. A quick read through the relevant chapter will have you—within minutes—visualizing data downloaded from online repositories or communicating with an Arduino microcontroller." —IEEE Spectrum